pcwalton
Bevy rendering contributor, specializing in GPU-driven rendering and shadow map systems.
Key Contributions (0.19)
| PR | Title | Date | Impact |
|---|---|---|---|
| #24289 | ShadowLodOrigin component | 2026-05-19 | Multi-camera shadow LOD fix |
| #24343 | GPU-driven HLOD reapply | 2026-05-19 | Restored GPU visibility range culling |
| #24359 | RenderShadowLodOrigin crash fix | 2026-05-20 | 2D app P-Crash regression fix |
#24359 — RenderShadowLodOrigin crash fix (May 20)
Fixes the #24352 P-Crash regression introduced by #24289. The RenderShadowLodOrigin resource was unconditionally required during View GPU resource construction, but only initialized by PbrPlugin. 2D apps and custom feature sets omitting bevy_pbr crashed. Fix: treated resource as optional during construction. Merged in ~16 hours with 3 reviewer approvals.
#24343 — GPU-driven HLOD reapply (May 19)
Re-applied #23115 GPU visibility range culling that had been reverted by #24252, now aligned with #24289 ShadowLodOrigin semantics.
Related Pages
- bevy-shadow-maps — 阴影映射系统
- bevy-rendering — Bevy 渲染系统
- bevy — Bevy 引擎主页